Hello, this last comment of yours I did not understand absolutely anything, but did you manage to make it work? I have a 360 control and it works but there is only one problem, the "gamepad" section does not appear in the menu, so I cannot modify the sensitivity of the aim and it becomes unplayable. So, good working (together) mods is more important than having "the best manager possible". else not even the best mod manager will be able to handle the issues caused. Sure a advanced mod manager is good to have but what is most important is simply the correct load order and no incompatible mods with lot of conflicts. A removal is never required ever, if it is finish and working, i would make a backup of the entire Oblivion installation this should be the basic-build which can be used further with mod-manager and other mods. Xeshra: I made some changes because, this "Mod-Set", involving the script extender and the basic UI including pad-support is a basic mod which should be installed manually in the beginning. The green ones are critical, vanilla style is a optional replacement and it will provide lesser options. Those files should be installed manually, for all the others i would recommend Vortex or something like MO2. Using Vortex, which got a rather passive management and not a active "loot-order-system" the mods could be deployed in a "hard coded" condition and then the manager is not required for launching the game, unless changes are made, of course. IN CASE IT IS STARTED THERE, if not, the script extender is the first execution. Basically the mod-manager should always be the first in order. If started directly from the script extender-launcher, there is never a issue. However, this issue is only a matter if the game is started up using the mod-managers internal launcher. Reason is, in term MO2 manager is used, there could be issues with the script extender loading itself faster than the mod-manager script. Generally it is almost the same, a script extender mod and a UI improvement mod which should be always installed. Although Skyrim got a native pad support, so we can exclude the pad mod, which is part of the northern UI. Pretty much comparable to Skyrim using SKSE and Sky UI, which is a basic-setup for any other mod. I made some changes because, this "Mod-Set", involving the script extender and the basic UI including pad-support is a basic mod which should be installed manually in the beginning. Remember to always start the game from the xOBSE launcher provided (installed automatically) which is kinda comparable to the SKSE from Skyrim. This basic mods i would install manually: If done properly the game should now be able to run using gamepad and there is some UI improvements aswell. Download Northern UI Hotkeys so it should work proplery yet: Download Northern UI (i do recommend the full version because there is additional options):ĥ. Download the SkyBSA (this will basically remove the timestamp, in order to avoid deployment issues):Ĥ. Download the newest community script extender xOBSE:ģ. may enable/disable the gamepad so the system will restart the Xinput-driver.Ģ. OK, actually it is possible to make the GoG version work with the Northern-UI, clearly supreme to a "external pad-emulation", but the XboxPad detection can be dodgy. Timestamp is not a issue, there is a mod able to disable the timestap, called SkyBSA.
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